![]() ![]() The power button is on top of the system and has a worrying amount of mechanical travel when you press it my first review loaner unit had a power button that became stuck in the lower position. A system that's designed for VR doesn't have much use for optical drives.īut the case itself is covered in small annoyances that may not be deal-breakers, but are certainly a bit worrying in a system that begins at over $1,500. Both systems are installed using software you find online, and they play games purchased via Steam or Oculus Home. This is fine it's not like you need a disc to install or use either the Rift or the Vive. This is a system that may not be tall, but it still features a large footprint. It's also wide, with dimensions of 6.5 inches by 10.5 inches by 15 inches. It may even err a bit toward the bland, with a solid face only marred by two unused drive bays. The case is nice and compact, with a minimal presentation. ![]() This isn't a bad system, and it will certainly handle VR ably today and likely well into the future. "We look for a case that’s sleek, compact and elegant." The goal is a case that can work in an existing entertainment center without calling attention to itself. "The ultimate goal of virtual reality in the marketplace is to bring it to everyone’s homes, and to allow people to have an immersive experience in their family room," Bortz said. The case is also designed around how people are likely to use virtual reality, with an eye toward the living room. "The Avatar is built to exceed the requirements of VR headsets and applications so that you get the best experience possible." "Virtual reality experiences are significantly more demanding than gaming on a regular monitor - most VR headsets have a resolution of 2160 by 1200 and render at 90 fps, so if your PC isn’t up to the task, you’ll experience choppy and possibly dizzying performance," the official page states. The entry-level build starts at $1,519, and certainly destroys the minimum spec required for comfortable virtual reality. The company’s Avatar VR desktops are GPU-heavy, starting with the GeForce GTX 1060 and going up in power from there. "The better the GPU, the more frames per second, the better and more immersive the experience is." "Ultimately, what drives VR is your frames per second," Travis Bortz, executive vice president of AVADirect, told Polygon. ![]() What do you look for in a pre-built system that’s designed for VR? ![]()
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